No not the PD weapon
Important In order for this to work, seeking weapons must have 'Prox. Triggered by non-targeted ships' flag checked.
First I made a ship that had no speed or accel. and 1 shield and 1 armor with about 30 degree turn rate (so it moves from frame to frame) Recommended: 'Check ship is untargetable' flag
Optional 'vulnerable to Point Defense's' flag checked.
Next I took the Decoy Flare graphic from EVC (you can make one or use a different) and put it into the game, but set it's rël8 and rëlD graphic to be in the 1000 range (So it can be a ship) also I created a Shän for this 'weapon'. Then I created a bay and a fighter oütf resource and the fighter in the wëap resource that launches the Decoy Flare in the shďp resource. (in other words make a bay for the Flares)
Another optional step would be to make the flares have a Point Defense weapon that's ammo would be the ship.
Ideas
Have the ammo of the Point Defense be fuel and the flare be a 'hidden turret'.
Another Idea I came up with is to have the Flare have a unguided projectile turret instead of a Point Defense. Thus resulting in an 'Everlasting Space Mine', this will work even without the 'Prox. Triggered by non-targeted ships' flag.
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I came up with this idea a couple of days or so and tested it. Then I searched the boards for a way to make Flares and came up with nothing so I decided to post my discovery. Feel free to use or build off this idea in TC's or plug-in's.
Have fun and Happy Decoying :hector_bird:
Note: My wording of this might be wrong if the flares doen't work, please, post that it doesn't work and I will double check this post again.