@guy, on Sep 16 2008, 07:12 PM, said in MissionComputer 4.0b2 now available:
Actually, I have thought about such things before. Booms, for instance. The simulator would let you see how the sprite, sound and frameadvance work together. Another one that would be really useful is a preview of the main menu for the colr resource.
A preview in the bööm resource sounds like it might work, and I'll keep it in mind for the next version, but I suspect wëap is a bit beyond what's practical. I was working on a main-menu editor back in the 3.x series, back at the same time as I did the simpler one for the loading screen, but stopped because a bunch of people said they didn't care about it.
@guy, on Sep 16 2008, 07:12 PM, said in MissionComputer 4.0b2 now available:
Whoops, stack overflow error. I opened an intf resource and clicked Edit next to the status bar picture. Reproducible with any intf. Btw, the text on the preview doesn't look right.
I can't reproduce this - the PICT opens fine whether it exists or not, and whether the plug-in contains any PICTs or not, which are the only variables I can think of at the moment. Is it tied to a particular plug-in file or value? Does MissionComputer tell you where the error occurred?
I did fix a refresh bug while trying to trace this, though. The preview looks fine to me, and it definitely isn't bold - I'll check it against the game itself tomorrow, but there's nothing that really jars. Can you post a picture of what you're seeing?