PD not firing
So I've come up with an interesting idea. You're only the pilot of your ship. Other people fire everything else. So you fly, and the AI of your ship shoots. It's completely impractical for actual scenarios and battles, but is a really fun idea. This is sort of complicated. I've made separate weapons files for all of the weapons on the Rebel IDA Frigate. These are all PD weapons, and have a lifetime of one frame, after which they submunition into the original weapon. This was so a Heavy Blaster Turret wouldn't hit missiles randomly. It works fine about one quarter of the time, and looks really cool when it does. But the rest of the time, it has severe problems. It either doesn't fire at all, or it fires backwards (from the perspective of the Frigate. Always straight back.) There are no missiles around, and my enemy can be targeted by PD. There are some other issues, namely that it wastes missiles at a ferocious rate, so I'll probably make those player controlled, but those are fairly easy to deal with. Basically I just need some major debugging help. File's up.
Attached File(s)
- Pilot_experiment.zip (36.09K)
Number of downloads: 2