@king_of_manticores, on Aug 10 2008, 05:03 AM, said in Who Liked Or Hated My First Published Plugin(s)?:
What plug-ins do you have installed?
2mill, allplanetsRD, Auroran Expansion, battle star galactica, bays variants, federation expantion, hopla systems, krypt expansion lohengrin, miners heaven, nova, polaris expansion, polaris hypergate system, repair droids, rebellion expansion, seckfighter 4000 nova, starbridge bay, the ultimite plugin, weightless and costless outfits,wraith expansion, zalien access, and zp tech plug.
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Well, what I meant was that it's hard to find a suitable number to use if you want a disabling weapon. And I'm pretty sure it stops working if a ship becomes disabled, whether the ship is disabled at 33% or 10%.
Really thats weird???????????I dissabled a ship with one my friend made(which soon broke ev nova)and when i captured it it it only had 1% armor.
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I don't really think I'd want such a plug, but I'll fix it for you and it should work when I'm done.
Thanks
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Ah, sorry, but I have MissionComputer, which is a Mac-only editor. As for missions, I can't really elaborate much on it, because I only know the basics of coding missions.
Well, thanks anyway.
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(EDIT) This might not be how you'd like it, but here you go. It should work now. I'm not sure what the "projectile" resource is useful for, but now your turret plug-in should work.
The progetile resorce, i thought, was what the weapon fired.
Oh well, thanks so much for helping me, it works great.
Just the way i wanted.