I'm trying to make new fighter bays
the fighter bay would be for my new sc (semi-conversion) for nova
This post has been edited by oryhara : 23 June 2008 - 12:00 PM
Nova Data 4 has weapons 128-234.
Nova Bible says Max Weapon Types 256
128+256=384, so highest valid weapon ID is 383.
@nonconventionally-creative, on Jun 23 2008, 11:49 AM, said in How do you go about setting the outfitter picture to an existing outfit?:
Nova Data 4 has weapons 128-234.
Nova Bible says Max Weapon Types 256
128+256=384, so highest valid weapon ID is 383.
thank you very much. email me to get plugin.
@oryhara, on Jun 23 2008, 11:53 AM, said in How do you go about setting the outfitter picture to an existing outfit?:
thank you very much. email me to get plugin.
How do you get a weapon to appear in outfitters? HELP ME!
@oryhara, on Jun 23 2008, 12:07 PM, said in How do you go about setting the outfitter picture to an existing outfit?:
How do you get a weapon to appear in outfitters? HELP ME!
You have to create an outf resource.
If you open Nova Data 4, I believe, you can take a look at all of the weap and outf resources to a) find out what numbers are available and get models for how to correctly implement the weapons and outfits.
Stupid smily...
This post has been edited by erikthered : 23 June 2008 - 11:11 AM
@erikthered, on Jun 23 2008, 12:08 PM, said in How do you go about setting the outfitter picture to an existing outfit?:
You have to create an outf resource.
THANKYOUTHANKYOUTHANKYOU!!!!!