... I need help
OK here is what I am trying to do:
I am trying to make artificial rings around planets that can transport ships to another system. Very similar to a hyper-gate or wormhole. These rings will work more like wormholes in the fact that, when you use them you cannot see where you are going before you get there.
I see two problems
1. How do I make the planet and ring separate objects so that the player can still land on the planet and use the outfitter, MissionBBS, Shipyard, Bar, and Trading center, and then leave the planet and use the ring to transport himself to the linked system.
2. How will I make it so that the player doesn't accidentally land on one when he means to land on the other?
OK here is what I what one of the rings that I have created so far looks like:
AppiusCyriacusWthRing_copy.png (70.16K)
Number of downloads: 25
I want to make the rings spin when activated. I have done the animation in Blender and rendered it. But when I us PicsToSprites to make the grid something goes wrong. The mask looks something like this:
http://imagebin.org/21303
So when the rlëD is made there are holes and gaps in the ring because the mask is wrong... <_<
Is the ring too dark?
Any Ideas on what I should do?
This post has been edited by Eirikr : 20 June 2008 - 10:23 AM