Gyargh!
So I'm trying to make a mission with the goal of destroying two ships trigger off the failing of another mission. The only flag I have checked on the side is the "fails if player is disabled/destroyed", but when you fail the first mission, this mission starts, except it immediately has a dot next to the name (failed), only the OnFail bits have not been triggered...
What the heck is up with this?
Also, the ship system is set to -6 (follow the player around) and set to jump in after a short delay.
This post has been edited by Keldor Sarn : 10 June 2008 - 04:58 PM