A Helper/I-think-it's-a-good-idea count
A TC for EV Nova: Battle Room.
You control a series of systems in a program called Battle Room. This program takes promising generals and pits them against others to determine their worth as space commanders.
So really you control some systems, and are versing some other (computer) "commanders" for domination of the room. The room consists of the whole map and is in a constant state of flux. Will you emerge victorious?
The systems will be constantly invaded and liberated, even between the other commanders. The Intel reports1 (mission BBS) will give "weakened front" missions where an enemy has a weakened front and you can invade. They will also give "invasion planned missions" where you will have to defend your systems.
You can hire out ships, and maintain them with "tribute" that you get from your controlled planets. You use these to take over the opponents planets, but the more planets you control the more "invasion planned" missions you will receive, based on the distance from your home system. You may also be able to improve your ship, which will reduce your income, so you will only be able to hire a smaller fleet. There is only one kind of Command Ship though.
Planets are divided into three different categories: Outpost, Cities and Capitals. Capitals will give the most income, followed by Cities, and lastly Outposts. The real value in capturing an opponents outpost is to get access to their Cities. Defend Your Capital, as they generate huge income, and if an empires capital is captured all their systems become uninhabited.
Question
1. Can you have random length Triggers? And can their randomness be slightly controlled?
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