In the stock scenario, no matter how many traders you pirate or craft you destroy in a system, the local authorities never seem to do anything to combat the problem.
So I was trying to think of ways to remedy that.
One way wold to have bounty hunter "missions" where when you land at a stellar where your legal record is bad, there's a chance of triggering an unrefuseable mission that says something along the lines of "as you land in the spaceport, you notice a squadron of heavily armed men conversing with a station attendant. You realize suddenly that the station attendant is gesturing toward your ship, and you see one of the men reaching for a holstered blaster. You think now may be a good time to make a hasty exit." And the mission spawns a bounty hunter ship that chases you until you destroy it. Perhaps you could have multiple copies of the mission with harder and harder enemies requiring greater combat rating and lower legal rating to simulate more heat being poured on as you get a worse reputation.
However it would be nice to have a mission as well that generally increases the number of patrolling ships if too many freighters/military ships get destroyed. Figuring out how to trigger it is a bit tricky though. You could have random mission ships from a cron started mission that appear like background ships but when they get destroyed it starts a heightened security mission for that system. There's a couple problems with that, though, first, mission ships can't be boarded so a wise player can defeat that by simply not destroying the ships that aren't boardable, and second it seems like it would take up an awful lot of mission resources--one for each system that that's supposed to happen in. Unless there's a simpler way to do it than how I'm thinking of.
So... any thoughts?