@warlord-mike, on Apr 15 2007, 11:37 PM, said in Escape Velocity: Collision:
'Bridge, I just had a thought about what to call your TC, and I think it would be fitting:
EV: Breaking Point.
I like it. Thanks for the suggestion, I'll be sure to put it on my (very short) list of possible names.
@joshtigerheart, on Apr 16 2007, 11:16 AM, said in Escape Velocity: Collision:
Edit: If you can find a way for it to work acceptably, I'm sure there is a number of people who would be interested in hearing.
I'd be interested in telling them.
Thanks for all that Pace, I read it through and it all sounds reasonable enough. I'll try it out when I get to that point in development (I'll have to file that away somewhere), and it shouldn't be too hard to test; it'll happen fairly early in the game. And as long as the player can read and recognize the name of the govtB ships, and does not have a sick, twisted mind, I don't think we'll have to worry about them attacking govtA. One of my goals in making this game is to have an enemy that is a sure thing -- an enemy you see and immediately start gunning for and/or running for your life. I want it to be a reminder of the good old days of EVO, back when you saw the Voinians and didn't have to think twice before locking on and letting loose with your arsenal. In EVN, there wasn't really any 'bad guy', except the Bureau, but there weren't a whole lot of Bureau ships flying around, were there?
I'm actually thinking that I'll just have govtA defeat govtB initially, and then you'll be attacked by govtB later and there will be a nearly identical encounter as I've been describing, except that the fight will begin when you leave a planet. Then you can retreat from the system and the planet will be conquered by govtB.
And then again, if this really is impossible, I can always have govtA win again but have misn text on the planet in question which tells me (and govtA) to retreat to yet another planet. Too bad I can't name any of these planets.
This post has been edited by Starbridge21 : 16 April 2007 - 04:37 PM