@eugene-chin, on Mar 23 2008, 11:47 PM, said in anti-planet weapons?:
Part of the problem is that you can't target a Planet in the same way as you target a ship.
Unless I miss my guess, when you say you're targeting the Planet, you mean with the Navigation system, right?
The same part of the interface that tells you what Planet / Station you're about to land at, or to what System you're about to Hyperjump to, right?
That doesn't count as a Weapons target in the way that a Ship would.
One workaround you could use is to use an invisible Planet-Type Ship that can be selected in the same way as regular ships can, and have it placed on top of the target Planet by a mission.
Blast, I guess I was hoping there was something I was missing in flags somewhere, I've been playing with this Submunition torpedo and was looking for an effect similar to a cluster weapon, it was supposed to split into about a dozen rounds and all home in on the planet having a bunch of Nuclear type explosions go off, and then Dead planet where the live one was Since I wanted to be able to do it at will with a planet or station a mission based set-up wont work tho.
and the transformation usually is instant with displaying a "dead" graphic, I used to have a plug that replaced about half the planets graphics with dead looking moons when shot with planetary weapons. never finished it tho cause I'm lazy. only thing I could think of that would cause it to not change if you specified it was a conflicting plug that altered the planets resources already.