A crazy idea I've spun around...
You know how in Star Trek, the Enterprise can raise and lower its shields... wouldn't it be cool to do that in Nova? Have no Shield Bar, instead a real shield as an outfit? Here's my idea... I haven't tested it yet, since I've been very busy.
Make a special fighter bay called a "shield generator" that has literal shield bubbles for fighters. Theses "shield bubbles" will have only enough armor to keep them from blowing up right after launch. They have no speed, and instead constantly fire a tractor beam to keep them moving with your ship. And cannon shot fired at you hits the shield first. And missiles will be stopped with a PD burst that drains a little shield energy from the bubble. Using a method from the Nova Hacks topic, you could launch shield layers from the same outfit of different size and strength, giving yourself a layered shield affect. The largest and outermost shield layer will be the weakest, but have the highest recharge, with each enclosed layer stronger and slower recharging then the one outside of it.
Possible problems I thought of, with possible solutions:
Will the shields travel with you in hyperspace?
I don't know. Either you would have to always lower your shields before hyperspace, or you could give each bubble a jump of fuel so they can jump with you...
What if I custom-shape the shield bubbles to the shape of the ship? Will the shield change orientation correctly?
Give it a better turn rate than your ship, yet just no speed or acceleration. I think that would work...
What do you guys think? Such a generator would not have to be a cheat outfit. If a shield layer is destroyed, you will have to land to "repair the generator", either through a mission, or an outfit. Also, it can easily be arranged for it not to be a cheat to simply lower and re-raise your shield to return to full strength. Make the reload very long, and instead have each layer as a separate outfit, so it would take time to raise the shields back up.
This post has been edited by Geek : 12 March 2008 - 11:13 PM