@captain-zaphod-beeblebrox, on Feb 20 2008, 04:46 PM, said in Unemployed:
Sorry for the miscommunication, but when I said I don't do text, it means I don't know how to apply text to a specific thing. You may have to do that part.
Depends what it is you're talking about. Most large blocks of text are contained in dësc resources, and many of them are related to other resources by having a specific ID number (the remainder, such as most of the mďsn resource's mission briefings, are specified in fields within that other resource). In the case of oütf resources, the dësc ID number is found by:
(oütf resource ID) - 128 + 3000
For example, oütf ID 276 is linked to dësc ID 3148. The link is automatically made by the game engine, since it's been programmed that way. EVNEW automatically tells you the linked ID number - I assume Mission Computer does to. If it doesn't, it should. In the same way, the PICT ID of the image shown in the outfitters is given by:
(oütf resource ID) - 128 + 6000
(Some bits of text are stored in str# resources, but since I don't think you'll be running into them during this particular assigment, we'll leave that for another lesson.)
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- How do I make it a plug-in?
Heh, that'd be a pretty good thing to start with, eh? Thankfully, Mission Computer's save files are plugin files. Which makes things somewhat easier.
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- How can it be compatible with EVN Override?
Make sure the plugin doesn't share any of the same resource numbers as the Override port files. The easiest way to find out which resource numbers are used it to open up the port's data files and look at the highest ID number - except for the shďp resources, since the highest is always the Escape Pod, in which case you look at the second highest. And dësc resources, since they're a bit scattered around depending on which resource types they're linked with, as described above. If you're having trouble working out which resources are free, let us know and I'll give a few more pointers.
(I assume by "EVN Override" you meant the Override port for the Nova engine, and just accidentally add an N to "EV Override". If it's the latter, you can't make it compatible, sorry.)
Edited to add a missing word. Phht, imagine leaving out a word...
This post has been edited by Belthazar : 20 February 2008 - 01:48 AM