In a game where you can control massive battlecruisers with blistering amounts of firepower and tons of armor and shields, I'm wondering how, or whether it is even possible, to make fighter class ships fun and rewarding to play.
I'm working once again on my own personal TC-type thing, not really planned to be released ever, though if anything actually does come of my puttering, I most certainly will release it for other people to enjoy. But right now, I'm trying to figure out how I want to see the gameplay balance end up before sticking in all manner of cool outfits and guns and seeing what comes of it.
The battleships/carriers I definitely want to see have more survivability and firepower than they did in the original Nova scenario, as it seemed all too easy to burn down even the heaviest of ships in a matter of a few seconds in even a medium vessel. However, I also want to have all classes of ship (capital, gunboat, and fighter) to be viable and enjoyable options. In stock Nova, the lack of survivability of heavier vessels combined with the superior maneuverability of medium vessels made medium vessels generally a more effective choice. However, fighters even in the stock Nova scenario, though having a slight maneuverability advantage over the medium ships, did not have the firepower to do nearly so much damage. I fear that if I increase the staying power and firepower of capital ships, fighter-types run the risk of being worthless as player ships, hardly able to dent larger ships on their own except with short range and limited ammo bomb-type weapons.
Now I don't necessarily have a problem with killing a large capital ship in a fighter being a major achievement. However, since small fast ships are fun to play, I also don't want it to feel like you're missing out on glory and riches by sticking with a smaller craft. I'm just not entirely sure how to do that. I plan on making different mission strings for capital ship captains and fighter captains, but I want them to be substantively different rather than just have the space battles in the fighter type string be easier. I think having missions that focus more on hit and run type attacks would be a start, but I don't think the player should get to miss out on epic space battles either. And it would also be nice to have rewarding things to do while not on any particular story mission that would require a fast ship and not a hulking battleship type. So I'm wondering if anyone has any ideas on how to accomplish this?