Ambrosia Garden Archive
    • Area Cloaks and AI


      I've been toying around with a ship design in Anathema Chapter 3 that's something of a supercarrier. Think a Fed Carrier but on par (or a bit below) a Raven. I'd been wanting to use an area cloak outfit for a while, and this ship seemed like a good time to implement it.

      For those who have never read up on this type of cloak, it cloaks the ship and all fighters/escorts in formation around it. This seems to work fine when the player is using the cloak, but it's been buggy when the AI uses it. Basically, the fighters rapidly cloak and uncloak even when they're in formation.

      The stats for the cloak are:

      Area Cloak
      0 Shield/Second drained
      15 energy/second drained
      Deactivates on hit
      (Thank you Rezilla for having a cloak editor that works) :laugh:

      I haven't seen any discussion on area cloaks on these forums, so I'm not sure how much messing around with them the community has done, but if anybody has any insights into the issue I'd appreciate them. I'll keep tinkering with it and see if I can get it to work properly.

    • How do you do it? As far as I know, your escorts have to have cloaking devices to cloak when you do.

    • In the cloak outfit type, there's a checkbox for "area cloak," which cloaks all the ship's escorts/fighters when activated (but only those in formation). Which works, but the cloak flickers on and off for the fighters while the mothership remains cloaked.

    • @archon, on Dec 14 2007, 07:39 PM, said in Area Cloaks and AI:

      In the cloak outfit type, there's a checkbox for "area cloak," which cloaks all the ship's escorts/fighters when activated (but only those in formation). Which works, but the cloak flickers on and off for the fighters while the mothership remains cloaked.

      Does this work the same for player? There's something bugging about this the more I think about it...like it behaves this way even when you try to use it with your own escorts, but I don't quite remember 😞

    • @gutlesswonder, on Dec 15 2007, 01:46 AM, said in Area Cloaks and AI:

      Does this work the same for player? There's something bugging about this the more I think about it...like it behaves this way even when you try to use it with your own escorts, but I don't quite remember 😞

      Actually, you're right. I had thought that it worked with the player's ship, but apparently that was a lie planted by my subconscious.

      This thing is way too buggy; I'm just going to scrap it. Area cloaks are really not that useful anyhow.

      Now, carriers that can launch their fighters while self-cloaked. Those are deadly. You better hope you funded cloak scanning technology.

      Oops, spoilers! 😄

      This post has been edited by Archon : 16 December 2007 - 03:19 AM