Ambrosia Garden Archive
    • Defense fleet acting oddly...


      I have a bunch of space stations that give up the moment I say I want to dominate them.
      They won't spit out their defense fleet until I have released them from servitude and then try to dominate them again. Why?
      I can't see any difference between those stations and my other ones except the graphics and wëap. I have tried removing the wëap but that doesn't seem to make a difference and somehow I can't imagine it has to do with the image.

      EDIT: Oh and if I make a cloak that sucks fuel, will it disengage when the fuel runs out or will it leave you with out fuel but cloaked?

      This post has been edited by Sp3cies : 11 December 2007 - 08:51 AM

    • For the first question, this is a common thing with planets and stations that you've added via plugins where you haven't started a new pilot after adding them.

      For the second, I'm pretty sure that the cloak disengages, but it's been a long time since I've tested that so I could be mistaken.

    • Ah, yeah. That hit the spot. Any other resources that don't function unless a new pilot is started besides that and the përs?