Ambrosia Garden Archive
    • The 1-26 Item IDs...


      I currently have this list:

      1 - Silver key
      2 - Gold key
      3 - Platinum key
      4 - Magic potion
      5 - Health potion
      6 - Fire Seeds
      7 - Locket
      8 - Hammer
      9 - Poppyseed Muffin
      10 - Mirror Piece
      11 - Mirror Frame
      12 - Green-Handled Mirror
      13 - Purple-Handled Mirror
      14 - Shield
      15 - Magical Shield
      16 - Smite Ring
      17 - Escape Ring
      18 - Ice Pick
      19 - Multi Crystal
      20 - Light Orb
      21 - Vorpal Dirk
      22 - Red Xchiron
      23 - Rez. Necklace
      24 - Fire Charm
      25 - Mist Potion
      26 - Zirdium Seeds

      But I would like to know if there are any more item IDs never used like a Health increase bonus or something. I don't believe there are any but I would just like to know.

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      Which is worse, ignorance or apathy?
      Who knows?
      Who cares?
      Visit the (url="http://"http://homepage.mac.com/mdwgmalc")Malcolm's World Homepage!(/url)

    • Those 1-26 apply to items Ferazel can hold and 1-26 is all that exist.

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      Dr. Tall says: Taller is Better

    • 26 is a magic number! Oct. 26 is my birthday, MASCOT was released on the 26th of october last year, and there are 26 item IDs! 😉

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      Chack out my website:(url="http://"http://wwwlight.aftran.com")light.aftran.com(/url) for Ferazel levels,and my MacBrickout level set

    • Quote

      Originally posted by Dr Tall:
      **Those 1-26 apply to items Ferazel can hold and 1-26 is all that exist.
      **

      OK. Then is that what the PICT ID 702/703 is for in the Ferazel Sprites file? (Visible in ResEdit) If it is, is the Dagger 0 then?

      ------------------
      Which is worse, ignorance or apathy?
      Who knows?
      Who cares?
      Visit the (url="http://"http://homepage.mac.com/mdwgmalc")Malcolm's World Homepage!(/url)

    • Yes, the dagger is 0

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      Dr. Tall says: Taller is Better