Ambrosia Garden Archive
    • Footsteps of pyrrhus 9 help!


      Hello all,

      I downloaded FoP looking for a challenge and boy did I find it! I am completely stuck on mission 9 (I think it's 9) where you have to go take back your moon and then defend it from the counterattack. I take the moon, crank out cruisers as fast as I possibly can, defend from a few attacks consisting of a few ships each, and then comes the massive invasion of gunships and cruisers and carriers. I get wasted every time. I feel like I'm missing something important (fly out to a certain point and get a million cruiser fleet as backup? That would work for me...). So, to put it in terms of Ares...

      Incoming transmition:
      Outnumbered.
      Ammo low.
      Please assist.

      ~Thursday

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      EV Haiku- by Matt Burch
      Floating chunks of rock
      Space bomb drops too soon, kaboom
      Time for escape pod

    • I haven't the slightest clue what I did there. However, I think it involved piloting a Gunship, as a human player can use them a lot better than a computer.

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      Using an MW3 Tight Beam since '99

    • Sorry. I neglected to add the magic cruiser fleets to Footsteps of Pyrrhus... oh well.

      One of the critical points to keep in mind when playing Footsteps of Pyrrhus is that your "Heavy Pulse Cannon" shots will detonate Cantharan Gunship mega-pulses. Apart from this, their expiry explosion actually does further damage to anything which passes over it- and they seriously cleave anything they hit, too. The computer is apparently unaware of all of this.

      Hone your piloting skills (I know this is hard in a gunship), and practise killing those carriers and gunship. Once you get good enough, fly through the end battle, swiftly destroying those carriers and gunships. Leave the mop-up operation to your lesser ships.

      It's definitely one of the harder missions. Hard enough to give me a serious challenge whenever I decide to replay through FoP.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Quote

      Originally posted by Sundered Angel:
      **Leave the mop-up operation to your lesser ships.
      **

      Erm.... what lesser ships? They're all dead in a matter of twenty seconds, regardless of what I do. Should I be making cruisers or gunships? Or both?

      ~Thursday

      ------------------
      EV Haiku- by Matt Burch
      Floating chunks of rock
      Space bomb drops too soon, kaboom
      Time for escape pod

    • Mostly gunships, from memory, with a smattering of cruisers.

      It's really important to protect those gunships in the early conflicts, to minimise their damage. Damaged gunships will often run from targets that they would obliterate in a head-to-head engagement.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Victory!

      Here's what I did: I built a total of 5 gunships and the rest cruisers. Then, I set me as their target and flew out about 2/3 of the way to a beacon. Face the planet. Then, when they come in from all directions, they will converge on the PLANET, not you. Then they attack from one direction. It's much better when you're not surrounded; the gunships can create a wall of purple death that the enemies can't get through. I fended them off and had about 4 ships to spare.

      Thanks for everyone's help!

      ~Thursday

      ------------------
      EV Haiku- by Matt Burch
      Floating chunks of rock
      Space bomb drops too soon, kaboom
      Time for escape pod

    • Clever. Very clever. Using the deadly convergance pattern of the enemy against them... I like that. Well done. Enjoy those next few levels. 😉

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • Quote

      Originally posted by Sundered Angel:
      **Enjoy those next few levels.;)
      **

      Oh, I did, believe me. I finished the last mission this morning. And let me say, Sundered Angel, that was an awsome plug. It had just the right blend of challenge and plot and general fun. I know I'm a better pilot because of it. Thank you very much.

      ~Thursday

      P.S. Planning on making any more? 😉

      ------------------
      EV Haiku- by Matt Burch
      Floating chunks of rock
      Space bomb drops too soon, kaboom
      Time for escape pod

    • Thank you. I put a lot of effort into FoP, and it's always nice to know that some's had fun with it. You can thank Joveia for the challenge balancing- several missions were next to impossible before he warned me, and I toned them down a little.

      For other projects, I have an untested, 5-level Net FoP sitting on my harddrive currently. If I can find someone handy, I might spruce it up and release it. I also have another project in the works, but h(url="http://"http://homepage.mac.com/sangel/slash.html")i(/url)nting at something still in early stages isn't that good an idea.

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      Sundered Angel ,
      The One and Only
      Ares Webboard Moderator, and all-around Nice Guy

    • So that wasn't a hint? It was a little long, so I didn't read it very closely. Still looks interesting.

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      "Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."