I would like to make a weapon that cannot turn once in flight, but can be "repulsed" by enemy ships with a specific outfit.
Here is my plan:
The weapon will be guided with a turn rate of 0, and it will be set to turn away when jammed. It will have a jamvuln of 100%, and the anti-weapon outfit will have a jamming success of 80% (this thing needs to do at least some damage) It will be very fast, and look/act like a normal gun (PD will ignore it). My problem is such:
Will the missile turn away when it is jammed even if the turn rate is 0, or does it turn away at the turn rate?