In re-doing some of the graphics for Anathema, I discovered that the culprit of the jagged edges in some of the shäns was not low rendering quality; it was a product of the conversion into a rlëD using EnRLE. After converting the sprites, they would end up jagged and pixelated. So I used Mission Computer to do a few instead, which worked great in the conversion process. However, pasting in pasting the masks, they became fuzzy around the edges. Here are a few pictures for demonstration:
Mask in Graphic Converter:
Same mask, converted into a rlëD in MC 3.3.3:
This creates a very low-quality shän, as you can imagine. Here's a screenshot of what it looks like all put together:
Yuck. Not something I want to upload.
So, the crux of the issue is: has anybody had better luck with other RLE programs? As fuzzy as the screenshots are, they're much better than what was created by EnRLE, which had huge pixelation and a tendency for pieces to flit in and out of existence. I wish there were a way just to use PICTs, since they are much better looking. Oh well.
So yeah, anybody have any ideas?