Ambrosia Garden Archive

    • M2S Problem

      I feel a bit silly asking for advice on what is such a basic process by this point, but here I am.

      So I re-rendered the Demon with anti-aliasing and oversampling to eliminate the unseemly jagged edges, and in order to ensure that little pieces don't flicker in and out, I did an 800x800 render overnight. No problems so far.

      Then, I open up M2S and convert it. It gets about 4/5 through, and then instead of actually laying out the final bunch of frames (out of 144 mind you), it just gives me a white block. I'm assuming this is because there are simply too many pixels for M2S to deal with.

      I can't seem to resize it with GC, since it won't deal with .movs, and it's unregistered (well, it was registered, and then I had to re-download because it stopped saving files) so I can't convert it because that feature's disabled.

      So anybody got any bright ideas?

    • If I were you, I'd make a 200X200 render. In my opinion, it's too much trouble to get a render over that size to work properly. Also, I have a trick for making masks that you can use if you need it because sometimes m2s doesn't make good masks for ships that have shadows on them.

      Hope that helps.

    • I usually just do 400x400s, but with the Demon I have to go much larger because little pieces of the ship flit in and out of existence otherwise.

      Perhaps that won't happen with oversampling though. Guess it's worth a shot.

    • Quote

      but with the Demon I have to go much larger because little pieces of the ship flit in and out of existence otherwise.

      Scale down the ship so that it fits inside the camera view. That way you can have whatever resolution you want.

    • You could try orca's SpriteMaker.

    • I tried that one. I can't recall what problem I had with it, but I remember that I concluded that I much preferred m2s.