(completely disregarding all posts)
Well Zapp, the gameplay vs. story debate dates back to the very first video game ever made -- yup, pong.
Err, no, I mean it's been around for a long time. Like, since SMB. I think. Anyway, you could ask a million people and never come to a definite conclusion as to which is more important, but if you look at the more...successful...games being produced, you'll find that they feature an excellent balance of both gameplay and story.
Just skip the bold if you're bored/lazy/uninterested. It's examples. Not that important. I just felt like it.
**Example 1 (don't bash, I've never played this before in my life, but I heard about it at school, and it's just an example): DBZ Bodukai...or however you spell that. From what I hear, the gameplay was awesome (if you're into that kind of thing), but it had absolutely no story whatsoever ("Hey look! an ant! Let's fight!!" "You stepped on my shoe. I will destroy you!! "). Fun to play, but gets old real fast, as there's only so much you can do with gameplay, and the real twists come in the story.
Example 2: The (SW) 'Rouge Squadron' series for GCN; I always liked the story -- which was mostly based on what we knew or could surmise happened in the SW OT, but never actually saw happen (with a few exceptions), but it could have profited from some more Battlefront-esque controls...for the most part. Particularly in the ground missions. Anywho, it was fun, but once you know the story, there's only so many TIE fighters you can blow up before you start to get bored. I assume. I never got bored before it was time to stop, but then that's just me.
Example 3: Halo. I haven't got an X-Box, but the legendary Halo games cannot escape use in an example. Excellent story. Crazy awesome gameplay... so I hear. Game of the Year? Heck yes. Supposedly the best FPS game ever made. It didn't earn those titles with an uninteresting story or repetitive gameplay. It had balance. And it was awesome. Very yes. Possibly it can do it nine times.**
So instead of sacrificing one for the other, try your best for a good balance between the two -- decent gameplay with a decent story is better than amazing gameplay with a boring story, or vice-versa. Not sure how to do that? Write the story first, and build the missions around it, but don't hesitate to turn go back to Earth missions into destroy this fleet/ship, then go back to Earth missions.
My 2 dollars, 45 cents.
(/completely disregarding all posts)
Woo! I definitely read all those posts, and I'm impressed with the thing. Sort of. Maybe. You know what I'm talking about. Who says I didn't read them?!