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Gaming is a media too, and it should have, not just long, and not just fun, but well written stories.
Then I'd like to see someone come up with some novel-quality stories for Pong, Tetris, and Arkanoid.
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Interesting... if I said that 8 people were a sufficiently large test group, I'd have to say that story is most important. Oh well... I was going to try and do something, but I'm not so sure anymore.
You'd probably get a more accurate response if two things had been done with this poll. First, post it off the Dev Boards, since there aren't as many people here as there are on the Nova Boards. Here we just get developer opinions, not what the non-dev players want. Second, change the options. I didn't vote because "Gameplay" isn't on there. You have combat, story, and who cares. Combat does not necessarily equal gameplay (Miners TC anyone?).
While not specifically the EV fanbase, if you need a sufficiently large test group of what gamers prefer (story or gameplay), look at the best selling games of all time. The top seller is Super Mario Brothers, which we all know only has "Thank you Mario! But our princess is in another castle!" as it's story. Yet it's sold over 40,000,000 copies, which no other game has even come close to doing (and that excludes all the remakes). Most story-heavy games these days are lucky to sell even five million.
Hence again why I prefer to emphasis gameplay. It's a game, people want to play it, not read it. If your TC is just some boring periods of flying from point A to point B between blocks of text, nobody is going to play it a second time through.
Don't get me wrong though, I do enjoy a good story and I write fiction myself. I just believe that games need to focus on gameplay first.
This post has been edited by JoshTigerheart : 13 September 2007 - 11:03 AM