Alright, I've spent about 5+ hours on this.
I'm trying to get the effect of having three outfits, each a PD non-beam turret. They each have their own firing arcs, accomplished by using blind-spots to front, side, or rear via the weap resources. I have three identical weapon resources, except for their respective blind spots. They run on their own kind of ammo, and I have 6 outfits (3 PD turrets, 3 ammos). I don't think that I am doing anything wrong 'administratively'.
Here is my problem. In the game, surrounded by missile-launching baddies, I can only get my forward firing PD turret to defend me, even when my tail is pointed straight at the missiles. In the event of having all three, only the forward PD fires. If I sell it, then only the side PD fires. After selling that, then only the rear PD fires (it is the only one left, actually, so that scenario makes sense). Basically, the effect I wanted was to have the ability to attack a enemy cap ship from the same angle over and over again to simulate that side weakening under the assault.
I think the possible problems are these:
1- EVN only looks at the lowest ID numbered Point Defense weapon and ignores all others you may own. I've confirmed this fact by simply swapping the blindspot checkboxes out with each other, effectively making the front protecting PD a rear protecting PD. Sure enough, I get plastered from the front and sides, but defended from behind.
2- I am still making a blunder somewhere, either in testing or in my expectations.
3- There is a bug in EV Nova that makes the blind-spots for one PD turret the blind spots for all of them, looking at the first one it sees as the reference (the lowest ID numbered one, i.e. the first one, which happens to be the forward firing PD).
So, are there any takers on trying to figure this out with me? Or, even better, is this something that someone else has already struggled with. A few minutes spent searching the forums suggests 'no', but perhaps someone has been holding out.
Thanks,
Werhner