@darth_vader, on Aug 22 2007, 06:57 PM, said in EV4: How it should be built.:
If there were some kind of Open Source project that had all of that, I would get 100% behind it, though I don't see much likelyhood of something like that happening on a large scale, either in this community or really any other.
If I weren't already working on a TC, I might consider taking a shot at it, at least for the basics. I have a fair bit of experience with OpenGL, so the know-how is there; it would just be a matter of taking the time and getting someone on-board who's familiar with the particular problems of a resource-extensible program.
Of course, any such venture would have to be cleared with Ambrosia, at least unofficially.
One thing which could set any such project apart is a focus on in-depth AIs. Essentially, expand the pers resource to be much more important. While some generic ships may still be necessary due to sheer numbers, I'd love it if most of the ships in-game were distinct personalities flying around, and remained such even if you took (or hired) them as escorts---for instance, defecting if you don't pay them enough on a particularly dangerous job, or refusing to fight you if you develop a sufficiently fearsome reputation. You could even have them start feuds with each other under some circumstances. Some could be so loyal that they'll take missiles meant for you at a word, while others might jump out at the first sign of trouble.
This post has been edited by Lindley : 23 August 2007 - 07:24 AM