@trinix, on Aug 19 2007, 04:06 AM, said in Minor Plugin:
Shall I do the same to all the outfits.
Shall I get rid of all the other bits related to the ships. Like setting a bit that makes the Feds attack you because your in, lets say a Rebel starbridge, etc... And of course the availability bits.
Shall I set likelihood of ship being in shipyards (that can take them) to 100%?
Shall I significantly reduce the tech level so that all the ships are available everywhere for download?
Will my deletion of the bits affect mission availability? Like the contribute bits. Will that interfere with one of the major storylines if I got rid of it?
Any suggestions/comments would be greatly appreciated. I'll start work on it ASAP once I have a few answers.
I don't believe that this has been done exactly as you said. There is the "Ship Variants" plug-in, which unlocks all ship variants, but only when available from the storyline (for example, you can buy the Close-Quarters variant Fed Patrol Boat, but not until you can buy the normal Fed Patrol Boat from the Fed storyline).
As for outfits, I'd say this: go ahead and do it! But, since that will take quite a while, make two different plugins. Start with ships, and then move on to so people can 1) get the ships plug faster and 2) put in one plug or the other, or both. Just make sure there aren't any resource conflicts. You could even make 3, one to include the outfits, one to include the ships, and a third that would always be in that retools the planets you wish to sell them from.
For the %availability and tech level questions, that's really up to you. Since it is pretty cheat-ish, I'd make them 100% from everywhere (or maybe make all Fed ships available from Fed ports, Polaris available from Polaris ports, etc.) if I were making it, but it's you're plug so do as you please! That's the joy of it! :laugh:
Deleting the Contribute bits or AvailableOn mission bit strings shouldn't interfere with storylines.
Now, the tricky question is the one about making Feds not attack you for being in a Rebel Starbridge, for example. I may be wrong on this, but that really cool sidebar for your ship display on the right-hand side of the screen changes based on the gov't type of the ship you're flying. So you could certainly make every ship have -1 government meaning no government would attack you just because of the ship you're in, but you would also make every ship have that same vanilla display panel.
I may be wrong about that though. I've never played around with it, but I'm pretty sure that's how it works based on my own plug-in development.
Good luck on your plugin! Be sure to keep us updated!