@zacha-pedro, on Apr 19 2007, 07:59 AM, said in EV Classic and EV Override for Nova released!:
Yes, I think damage is carried out differently in the "EV3 engine", but some weapon damages seem to be wrong anyway (AFAIK, shields should take E+M/4, and armor, E/4+M), take for instance the heavy rocket, in the original EV data file it is 225;110, and in your port damage to armor is correctly 252, but shield damage is 225 :huh:. I've noticed such oddities elsewhere.
Indeed, that equation is shown in the bible and is correct for EVO but in EV there's a twist. I think it's a bug, it doesn't make much sense for it to be that way but it is and so the values in the port are set accordingly and I'm standing by them
@zacha-pedro, on Apr 19 2007, 07:59 AM, said in EV Classic and EV Override for Nova released!:
About no armor recharge: it's a design decision, and I think it's the better one: after all, since when can ships auto-repair themselves in flight? Well okay, it's the 23th century, but I think no armor recharge is the better compromise.
Oh good, I'd rather not have to do things like adding half armor regen.
@zacha-pedro, on Apr 19 2007, 07:59 AM, said in EV Classic and EV Override for Nova released!:
- try to find a version of the font that does not have this validation problem: even if it does not seem to be actually harmful, it's not really satisfying to have to trust you on this (if people get used to doing unsafe stuff because they are told "don't worry, it'll work", at some point they will get something actually unsafe and will be fried; this is security 101)
Well I spent quite some time investigating this but no luck. I tried two font repair programs but neither found anything wrong with the font. What I did manage to do is get a better .ttf version of the font for windows (I noticed the current one looks crap - very difficult to read) however it's now called "Sillycon Plain" which means you may want to remove the previous font.
@zacha-pedro, on Apr 19 2007, 07:59 AM, said in EV Classic and EV Override for Nova released!:
- the recreation of the intro sequence in flash is indeed not really smooth on my comp, Flash not having been very well optimised on Macs and since the engine runs under Rosetta on top of that I'm not sure that's the right font in the intro, though I could be wrong as it's been ages since I last played EVC normally (I swear, trusty old Mac IIsi, soon I'll find a color monitor for you and a way to interface you with the outside world, and you'll be back alive)
Yeah, I know it's pretty jerky. I think I used Times New Roman - I don't know what the exact font is but if it's not the same it's at least a very close match.
@zacha-pedro, on Apr 19 2007, 07:59 AM, said in EV Classic and EV Override for Nova released!:
- no "escape pod" message?! Well, perhaps there indeed wasn't one, I can't seem to find one for the life of me in the original EV app and data files.
Hm, it appears you're right. In EVO it's desc 1900 but that doesn't exist in EV.
@zacha-pedro, on Apr 19 2007, 07:59 AM, said in EV Classic and EV Override for Nova released!:
- is a heavy rocket supposed to destroy a Courier instantly? Apparently, no, the weapon damages do not seem to be right: one of the two (damage to shield or to armor) has the right value, but the other seem to copy the value of the opposite base data. Please refund my Courier.
Weapon damages are correct :D. That'll be the same problem as with the lightning I'm afraid.
@chamrin, on Apr 19 2007, 09:51 AM, said in EV Classic and EV Override for Nova released!:
Maybe I remembered wrong, I always thought the escort carriers were tagged. Oh well.
I just checked and no it doesn't appear in-game in the original. Do you think I should add it anyway?
@chamrin, on Apr 19 2007, 09:51 AM, said in EV Classic and EV Override for Nova released!:
I found one garbage character in the last Astrodyne mission 235, in desc 5107, also found 3 in 5106. It's character 127, or 7F in hex. What I'd do is dump all the descriptions to a text file, use a hex editor to search for this value, and then delete them from the descriptions.
That's precisely what I planned to do :). Just needed to know what the character is first though - I had to do the same thing with EVO.
@chamrin, on Apr 19 2007, 09:51 AM, said in EV Classic and EV Override for Nova released!:
Also misn 226, distribute biological weapons is only available from the bar on landfall in the Centauri system. But there is no bar there. I don't ever receiving this mission before either, so it may be a bug with 1.0.5. I think the easiest solution is to add a bar to landfall, especially since this is supposed to be a reoccuring mission similar to the distribute weapons from clotho prime.
Mm, that sounds familiar - I think I noticed that once before. Adding an entire bar is quite a change though. What other facilities does Landfall have? In Nova I could make it available from anywhere.
@david-arthur, on Apr 19 2007, 10:06 AM, said in EV Classic and EV Override for Nova released!:
WouldnÂ’t a QuickTime text movie be a simpler and more compatible way to do the introduction text than Flash? Or have you tried that?
ThatÂ’s my memory too.
Maybe if you know how to do it. Just pasting text into a QT movie doesn't make it scroll. And it probably wouldn't be possible to have a sound loop so the file would end up a lot bigger in order to have sound for the entire duration.
Okay, new version up now guys :). See first post for more info.