@orcaloverbri9, on Feb 11 2007, 10:09 AM, said in EnRLE:
Well, the sprites it makes are very inefficient, as it encodes (from what I remember) on a pixel-by-pixel basis, completely forsaking the tokens which compress the RLE. Basically, MC's RLEs are in RLE format, but aren't really RLEs at all. Essentially, the only significant benefit of using MC's Make RLE is that Nova will like your sprites (there may be a reduction in size, but not nearly as much as an RLE encoded with either EnRLE, especially the first one).
?
MissionComputer encodes on a line-by-line basis, not pixel-by-pixel, and uses all of the available tokens except the fill-colour one. As a test, I just encoded the Confederation Cruiser using all three encoders; MissionComputers RLEs were exactly the same size (in bytes) as the ones from your encoder, and only 1 K larger (between both the rlëD and rlë8) than those produced by DrRalphs EnRLE.
@orcaloverbri9, on Feb 11 2007, 10:09 AM, said in EnRLE:
As for the progress bar, the problem is that it is meant to represent total progress for all the RLEs. I guess I'll just have to go through the spďns initially and get all their heights - actually, perhaps areas would make for a smoother progress bar.
How about this: Set the maximum of the progress bar to 100 times the number of sprites. Each time you start a new sprite, work out how much of it counts as one percent of that sprite, and then increment the progress bars value by 1 every time you encode that amount.
@orcaloverbri9, on Feb 11 2007, 10:09 AM, said in EnRLE:
By the way, do you know of any way I could contact Ralph or Rodger? I sent an email via the board to the former, but no reply, so I'm thinking it's out of date.
I havent been in contact with DrRalph since we arranged the transfer of the w00tWare site to EV-Nova.net, and Im pretty sure his address has changed since then.