@pac, on Jan 8 2007, 04:22 AM, said in ARPIA2 discoveries: gövts, another quirk/bug:
Okay, I may have made a (small) breakthrough in improving AI fleet behaviour (in relation to the MaxOdds field). At first, I thought I'd found a disastrous problem that was going to cause me nightmares, but I may in fact have come up with a way to get desirable behaviour (!).
( )
Wow, nice analysis.
That said, the alien invasion doesn't fit in this category, because they don't know the MaxOdds (it's their first real battle encounter with humans, so we're talking "fight 'til death", and given the superiority of Hogun weaponry, it's actually desirable to have them attacking the player
(I've heard that for some people it's so hard that they're about to abandon trying when my përs jumps into Residio and tears all the Uhngys apart :p)