Ambrosia Garden Archive
    • Special ships of constant but mixed types?


      Is that doable?

      Ok, one more thread in my current campaign to turn this forum in "Kinniken's TC-related questions" 😉

      Is there a way to have the special ships in a mission be of various kinds but to have those kinds "fixed"? Right now in a mission where the player must destroy an enemy fleet I have two choices: either I don't put the "Select the ship type at mission start", in which case the fleet will use the proportions given in the dude, which is what I want, but those proportions will be recalculated if the player leaves the system and comes back, or I check it, and EVN picks one ship type in the dude and has all the ships in the fleet of that type.

      I suspect the answer is "no", as it would require EVN to remember not just how many ships are left but of what kinds, but still... you never know...

    • That sounds like bugged behaviour of that flag to me. You could just use multiple missions though. In the OnShipDone they each set a unique bit and when you return another mission requiring all of those bits will pop up to display the comp desc.

    • Bug or limited feature I don't know... leaning toward the second, considering that making it work properly would have been quite a lot of work. Making multiple missions would work in theory but since I want to use it with fairly large fleets I'm not keen on it. Too much resources taken up for something fairly minor, and too much of a hassle to tweak.
      I guess I'll just not use the flag, even if it means a player can just jump out and come back if he doesn't like the ships selected 😉