@joshtigerheart, on Sep 26 2006, 03:12 PM, said in Dang shans and other graphical problems:
I'm using Mission Computer, and if there is a way to get it to make the shan of the ship itself, I can't figure it out. I don't know all the little pixel measurments and all those details and I can't figure it out. Nova either ignores my replacement PICTs and shans or crashes without saying why in the debuglog. I've never delt with sprite editing or more than copying and pasting existing shans. I'm not a graphics guy.
Rles replace PICTs, shans just refer to either, just to clear things up.
What you do to create a RLEs from PICTs for a ship.
1. add a Shan
2. add the PICTS. Give the mask and base different IDs.
3. refer to the picts(mask and base) in the shan with ok IDs. Give the shan a name. Add the sprite size and other information needed.
4. make a ship resource with the same ID as the shan.
5. Save and drop plugfile onto EnRLE.
6. Copy and paste in the resulting Rrled and Rle8 files.
7. result should be an Rled, an Rle8, a shan, and a ship resource.
Hope this helps. The ship resource might not be necessary, but it is the way I have always done it.
I have sometimes run into a problem where I think i copy the entire PICT but instead just get a preview. When I then paste the image is really small and therfore the ships becomes grainy, but this should be visible in MC if you look at the PICT.
Are you using preview to copy the files into MC?
If so that might be the problem.
You might try to use Graphic converter to make PICT resource files out of the PICTs and import them directly into MC.
@joshtigerheart, on Sep 26 2006, 03:12 PM, said in Dang shans and other graphical problems:
And wasn't EVC/O outfit/shipyard pictures in 8 bit format and Nova in 16 bit format? Or something along those lines? Because when I try to use graphics from the previous era, they look really really bad in the outfitters/shipyard.
Might be. I am not sure.
This post has been edited by Modesty Blaise : 26 September 2006 - 04:31 PM