Ambrosia Garden Archive
    • Mission help...


      Why doesnt it work?

      I have a question... why don't my 2 Missions work? They appear to have the correct NCB tests... Here is the trail of bit sets... did I do something wrong? If you need anymore info... tell me.

      Character:
      NCB Set: b9998

      Mission (Gender):
      Offer: b9998
      When the player accepts: !b9998 b9997 b9996
      When the play refuses: !b9998 !b9997 b9996

      (Not Working!!!) Mission (Male):
      Offer: G & b9996
      When the player accepts: !b9996 b9995 b9994

      (Not Working!!!) Mission (Female):
      Offer: !G & b9996
      When the player accepts: !b9996 !b9995 b9994

    • The availability of a mission is evaluated either when you enter a system, or when you load the pilot.

      I notice you have the mission to select the spouse's gender in the main spaceport, and the mission alerting the player to the villain's attentions in the bar. Set up this way, the player must encounter (and answer) the first to reach the second.

      You could work around this limitation by rearranging the NCB's so that the second mission does not depend on the first, that is, that it will always be available to a starting Neko pilot.

      This in mind, I don't see any pressing reason b9996 needs to be set by the first mission. It can be moved so that it is set by the Character, instead.

      Character:
      b9998 b9996

      Mission (Gender):
      Availability: b9998
      Accept: !b9998 b9997
      Refuse: !b9998 !b9997

      Mission (Male):
      Avail: G & b9996
      Accept: !b9996 b9995 b9994

      Mission (Female):
      Avail: !G & b9996
      Accept: !b9996 !b9995 b9994

    • @eugene-chin, on Sep 19 2006, 11:24 AM, said in Mission help...:

      The availability of a mission is evaluated either when you enter a system, or when you load the pilot.

      Actually, it's not. It's evaluated when you land on a 'different' planet, which means either a different planet within the same system (e.g. if it was Earth, Mars or Europa), any planet after making a jump, or any planet after reopening the pilot file.

      In other words, landing on a different planet in the same system without making any jumps also resets the availability. 😛

      This post has been edited by orcaloverbri9 : 19 September 2006 - 10:45 PM

    • Eugene Chin, thanks for the help. It did in fact work. Ill update my thread later... Ill get to it... eventually