@chronodrago, on Jul 3 2006, 08:00 AM, said in Cron dating, ranks, and realese dates:
And what about linking missions into a string, i thought about doing cunjo hunt and linking it up with another misn but i dont know where the next on succes bxxx thats already there leads to. And i would just pick a random number, probably high so it isnt already used, and then put b9999 in both categories? Would the availibility box determine if it comes after the cunjo hunt misn?
To make a mission come after the Cunjo Hunter mission, you'll want to copy both versions of the second Cunjo Hunter mission (RIDs 835 and 907) into your plug-in, and add an unused NCB ( not b9999) to their OnSuccess fields. You would then put that NCB into the Availability field of your new mission.
Quite often, if you want to make a mission appear after a pre-existing Nova mission, it is safe to simply use one of the NCBs that already exist in that mission's OnSuccess field in your mission's Availability field, but in this case, the two versions of the Cunjo Hunter mission set different NCBs. Also, some NCBs link into mechanisms that clear them shortly after they are set, and a few are set by multiple missions. So, if you don't have a listing of which NCBs are used where, you should probably copy the mission and add a new bit.
You can see a list of available NCBs here.
@chronodrago, on Jul 3 2006, 08:00 AM, said in Cron dating, ranks, and realese dates:
Is there a way to make a rank be of two gov'ts? I want to have 2 gov'ts not attack you but i cant if i dont want both to show up.
If the two govts are allies, I think that if you have a rank such that one won't attack you, all of its allies will avoid attacking you, too. If that doesn't work, you can make a ränk invisible simply by not giving it a name.
@chronodrago, on Jul 3 2006, 08:00 AM, said in Cron dating, ranks, and realese dates:
I also want to make a gov't disappear. Would i be able to do that with a cron? If so, how would i create the on start field to say that gov't is dead.
It isn't possible to simply tell the game "this govt is dead". You will need to set up all of their systems to change to a version without the govt when a specific NCB is set, set any fleets they have to not show up after that bit is set, and if they have any ships that appear in systems that they don't own (via düdes), you will need to change those s˙sts to not use those düdes.
Edwards