This will be settled once and for all,
Yesterday afternoon, or rather the wee hours of the morning my time, I was speaking to both Edwards and Guy as I often enjoy doing when I catch them in the live chat. We spoke of many things, mostly in relation to plug-ins we have used and those we are currently working on.
Ok here comes a ton and a half of back story.
Guy, in his infinite coolness, has agreed to host my "Harbinger" plug-in on a site he runs with a friend. Technical difficulties plagued us all for the duration of the night, Guy and myself especially, until it was unfortunately time for Guy to do real things. While of course saddened Edwards and I continued to chat. Edwards is likely the first person to ever actually sample my "Harbinger" and I readily accepted his compliments. He noted the strength of the ships I had created in an off hand manner, and went on to ask how they faired against the ATMOS crew. I will tell you all what I told him. With the Harbinger and her escorts one can dominate the stellar "Our Spiel" while simultaneously handling the combined ATMOS forces, this feat requires skill if not a great deal of effort.
Again, Edwards took this information in stride. He then set two challenges to me.
1. Fighting the entire ATMOS crew with their Shield, Shield Recharge, Armor, and Armor Recharge all set to 32767.
2. Fighting and defeating Hector.
I'm already working on a plug-in for the first challenge, I was working on it previously but with stats not nearly so high. The plug creates a system with no stellars that can only be reached by Hyper jumping from another system one can only get to via wormhole. The stellarless system is called the Arena of Pain, within all of the ATMOS characters will attack you on site and all will have the above stats. I felt such a thing would be a fun test of skill.
I've already tried Arena of pain with my Harbinger. After causing two of the ATMOS ships to flee, and reducing another two to giant balls of fire that my escorts pushed back and forth across the system for the better part of half an hour, I concluded that my current weapons could not destroy the ATMOS ships within a reasonable time frame. But they could likewise not destroy the Harbinger in turn, as while using the afterburner the ship was fast enough to literally fly circles around all the projectiles being shot at it (blaster fire, rail guns, missiles what have you). I thus declared the battle a draw. Since I cannot justify simple giving myself a new outfit I've downloaded ARPIA and as I progress through the missions I will reward myself with stronger weapons accordingly.
Yet there is something I must do before that. I must duel Hector. Edwards made the statement "Hectors Heavy Blasters alone would grind the Harbinger to dust." and, while I know that this was a simple statement of what he believes and in no way a slight to myself, I take great pride in what I've created and therefore Hector must be fought.
**** I need to know how to bring Hector back. I had heard of a plug, but my Internet connection went through cataclysmic failure before I could ask Edwards what it was. Needless to say I have pondered our conversation this entire time. I had always wished to fight with Hector for fun, but now I must prove something to myself. If anyone could help by telling me how to bring her back I would greatly appreciate it.****
As an aside, the Harbinger in the plug-in is slightly less powerful than the one piloted by Captain Rythan Blaze, as I believed that most people just couldn't have fun if I overpowered their ship too ridiculously. The plug-in lacks Three Fighter Bays, Four Secondary Weapons, Two Primary Weapons, One Outfit, and has One Outfit whose maximum quantity has been reduced by half. The missing fighter bays alone remove 5 ships from the Harbinger's escort fleet. Though the 10 ships in the plug-in are more than enough to handle anything you throw at them, and they are very fun to watch when they get to work. Thanks for reading my rant.
This post has been edited by Ragnar0k : 23 June 2006 - 05:35 PM