Kind of an EVNEW for dummies,
Hello, I'm Rythan Blaze and I'll be your captain for the duration of this thread.
Let me introduce part one of the " AFT " by letting you know what it entails. If you have no clue as to how to start developing plug-ins this guide is being designed fit your needs, if you are experienced at all I do not see the early chapters of the guide as being of any help to you. Here I will explain, in as much detail as humanly possible, how to use EVNEW to Modify outfits and create your own. This is the first of three chapters that make up part one of the Beginners guide.
I know you want to make your own plug-ins, everyone does, so here is how you make your start. With the small stuff.
You'll need a registered copy of EVN, your free EVNEW software (you can just google the EVNEW if you can't find it on this site), and a decent amount of free time.
Your very first step, if you have not done so already, is to open up your Nova Files folder and copy its contents in their entirety. The Nova Files folder will be located in your EVN folder if you have registered your copy of EVN. If not, no Plug-Ins for you, sorry.
You will now open your EVNEW folder and paste the files in there. DO NOT CUT AND PASTE. I said copy, it is important that you do not actually remove the contents of your Nova Files folder at this early stage in the game. These steps are to 1) Make your life easier by having quick access to all the Nova Data, and 2) Ensure your original data's safety.
Now on to the Fun stuff. You will find every Outfit in the game located in Nova Data 4, but you will notice that you can not open it by yourself ( you get a bunch of crazy looking code if you try, broken sentences, about 3000 squares for no reason, it's odd ). But fear not, this is why you have the EVNEW. What EW does is basically translate the Data into a form you can easily understand and then it translates your input into the crazy code so that EVN can understand. Thus you have broken the language barrier.
To actually have a look inside Data 4 simply drag it and drop it on the EVNEW Icon ( it's a little square picture with a spaceship on it and the letters EVNEW to the right ). And now we are getting somewhere. A window should appear, very likely on the left side of you screen, labelled Nova Data 4,rez - EVNEW. You will see a list of abbreviations, under the heading Resource Types, on the left side. At this moment what you want is "outf (242)" 242 being the original number of outfits in the game.
After you click on outf you are given a list of every one of the games outfits, and now begins the fun I promised. At the bottom of the .rez window you'll see 3 buttons, New, Edit, and Delete. Click New. You have now been granted a brand spanking new window, let me walk you through:
ID - This is the ID # of the outfit you are making, after hitting new for the first time you are given the ID # 444 by default, this is perfectly fine, keep 444.
Name - Just write in whatever it is you want to call your new invention.
Display Weight - In game while you visit an Outfitter the items you choose from are ordered by their level of "Importance" we'll say. The higher the Display Weight, the more "Important" the item, and therefore the closer it is to the top of the menu. This has no real importance aside from where you'll see your item at the shop.
Mass - This is how much space the item takes up. Your ships Free Mass determines how much it can carry, you should decide the value of this one by asking yourself what the outfit actually is, i.e. Your Marines should probably take up less space than your new Destruction Cannon the "Ruiner of Worlds".
Tech lvl. - The lower the Tech level the more available the outfit is, higher means less. A high tech level means that only Technologically advanced stations will offer the outfit. Remember not to over do it too, if you set the Tech lvl to 99,999 then no one will have it.
Mod Type 1 - 4 : Your outfit can have up to four different effects, all at the same time. You only need the one, but hey it's your game.
Maximum - How many you can have.
Cost - That's straight forward.
Item Class - Ignore this for now, look for it in a later guide.
Scan Mask - Same as above.
Buy Random - This tells you how often the item will be around, mind you the number is out of 100%. 100 means it's always around, 5 means you have to be really lucky to find it.
Availability - Unnecessary for now, save for a Later Guide.
On Purchase - " "
On Sell - " "
Contribute - " "
Require - " "
Short Name - The outfit's name
Lowercase - The outfits name while listed in the Extras section of your player info ( press P in game )
Lowercase Plural - The outfit's name in extras if you have more than one.
Required Government - Necessary for now.
CHECK BOXES!!!
They go straight down the line so I'm assigning them numbers. The definition assumes you have checked the box.
1. If the outfit is a weapon it will fire from the Gun position(s) on your ship.
2. If a weapon will fire from Turret position(s).
3. It carries over to your next ship.
4. You can't sell it.
5. It replaces anything that does the same thing.
6. If the game takes away your ship you still keep the item.
7. Unnecessary for now.
8. The outfit gets more expensive the bigger your ship is.
9. Outfit takes up more room the bigger your ship is.
10. You can sell it anywhere.
11. Straight Forward.
12. Instead of showing up in extras it's in rank.
13. Not important right now.
Click OK
Go to File and "save as"... This will be the name of your new outfit plug-in, name it whatever you like. DO NOT SIMPLY HIT "SAVE". I said "save as" for a reason. This way your Nova Data file is uncorrupted by whatever you've done and you can use it again as a template later. Be sure to place this new file in the EVNEW folder for efficiency's sake.
Open your new rez file, lets call it "Outf 1", or "Bunny", what do you like better? Really? Me too. Ok drag and drop Bunny like you did Data 4, go to outf, scroll down to 444 and open it up.
You'll see all the info you placed in it before, and for a bare bones account you've actually finished making your outfit. But maybe you want it to be a little more official? You'll notice that under the Required Government field there are some values that you can't change at all. The Desc ID, and the PICT ID. They should be numbered 3316 and 6316 respectively if this is your first time. Don't worry if they aren't though.
The Outfitter Desc is simply the Description of the Outfit you've just made. You can choose to leave this blank and if you do there will be no descriptive text about the outfit in game. But here is how to do it if you want to have something there:
In the Resource Types list, above the Outf, you'll see the desc. After clicking on that hit the New button
and you will be prompted with a new window:
ID - The standard ID is 128, as it will be for most IDs so just consider 128 to be 1, because the ID #s start there and go higher. For your purposes you should also consider 128 to be wrong, as it is not the ID of your outfit. Do you remember your Outfitter ID? Well if this is your first time the ID will be 3316, so replace 128 with that number, or whatever number you had for your outfitter ID.
Name - The name of your Outfit which you will see at the Outfitter in game.
Text - Write a brief summary and or history of your outfit.
You can ignore the rest for now, after finishing the text click OK
Save again. Since you are in Bunny its ok to just save now, and I would recommend doing so so you don't clutter up your EVNEW folder with a thousand files that have a single change to them.
The PICT ID is the number of the picture that corresponds with your outfit. You don't NEED a picture, but its a lot cooler than a blank screen. You'll find the pictures for everyone of the games Outfits in the pict resource of "Nova Graphics 1", one of the other Nova Files I had you copy and paste into the EVNEW folder.
Browse through them until you find the one that best fits your outfit. When you've found the one you want, right click on the resource and "copy" it. Now go over to Bunny click the Edit button, at the TOP , and click paste. Your picture will now be in Bunny's pict resource. Click on the picture and then click the Edit button at the bottom. In the window that pops up there are only 2 values you will be concerned with, they're the ID and the Name.
ID - Do you remember the Outfitter PICT ID? If this is your first time making an outfit it will be 6316. If not it will be 3000 more than what ever your Desc ID was i.e. 3407 Desc is 6407 PICT.
Name - The name of your outfit.
Save Bunny one more time.
When ever you want to use any plug-in, open your EV Nova folder and drop your plug into the EVN plug-in folder. In this case you would open your EVNEW folder and your EVN folder side by side, grab bunny from EVNEW , drag it over to the EVN plug-in folder, and drop Bunny right in. Turn on Nova and feel your magic.
ALAKAZAM!! You've just made you're first Outfit.
Experiment with different outfits to get the hang of how they work in-game until you find what feels right for you. If you make something to powerful it can detract from the fun so just bring it back to EVNEW and tweak it.
Hope this was helpful, I had originally planned for much more but it's pretty late. I'll add the rest to the guide in regular installments, time permitting.
Next chapter:
Modding and creating weapons.
Chapter 3:
Modding and creating ships.
Soon to come... AFT Part 2 Stellars, Systems, Dudes, and Fleets.
This post has been edited by Ragnar0k : 12 June 2006 - 10:23 PM