What are the patching resource ids for the pstrings?
All righty, I've been searching the boards for a couple days and have only found one post (Zacha Pedro) that has come close to answering this question. Most of the others just quote from the EV Nova Bible without ever really answering the question at hand. Hopefully the rest of you out there can give some clarity.
Now, I understand what the Bible means with regard to STR#s allocated for each category (i.e. Commodities are 9400-9405). However the Bible doesn't make clear (that I've found) what the patching resource ids (such as the reference to "Food" being "9000") for the various STR#s are
EX: Say I want to use the control bit command "Qxxx". The Bible says:
Quote
make the player immediately leave (absquatulate) whatever
stellar he's landed on and return to space, and show a message
at the bottom of the screen. The message is randomly selected
from the STR# resource with ID xxx, and is parsed for mission
text tags (e.g. <PSN> and <PRK> ) but not text-selection tags
like those above (e.g. {G "he" "she"} ) (see dësc and mďsn
resource descriptions for more examples)
But no where in Appendix III does it clarify which STR# you would patch in this instance (I assume it to be either Hails or Message Buoys). Nor does it give a list of the sub-string resource ids. Thanks to Zacha's clarification in the aforementioned thread, I figured out how to patch in new cargo STRs. What I want to know are the resource ids needed to patch in other STRs (such as new hails or the cited example).
I'm using EVNew, latest version (btw).
This post has been edited by Wazoo of the SpaceChicken Mallet : 03 June 2006 - 09:51 AM