@edwards, on May 25 2006, 01:00 PM, said in Engine trail?:
...but in some cases (most notably in weapon guidance options) they are actual features that have been removed from the game since earlier versions...
What kind of features?
I think that this could be achieved if you forced a player to "start engine" by firing a weapon (secondary, probably) that would be a (zero length, non-damaging, invisible) beam with a count of 32767, that constantly makes particles ( not hit particles, is that possible?). Then, it would stick around for a few thousand seconds, and make particles anywhere the player's ship went. Or make it primary, so at least the player (stupid AI that can choose which weapon to fire) will constantly have said particle trail going unless they don't fire anything for like 1000 seconds. You could try to make them have to use the thing to get them to start moving, so they are locked in place until they "start engine" (fire particle beam). This could be done with tractor beams, maybe. Again, more annoying düdes to work out.
Here's an idea: make a cloaked ship start on whatever planet the player is on, and tractor beam them (while cloaked), but give the "start engine" weapon enough power to kill the ship holding them there instantly (like 2 mass damage, skips shields, give the tractor ship 1 armor), but include a modified version of "longer battles" where all of the weapons do double mass damage and all of the ships have double armor, so there is no effect, but the tractor ship basically has nothing in terms of armor, so you can tone down (relitive to other stuff, which is the point) your tractor ship killer/particle maker so it is not helpful in battles.
This post has been edited by KedFiller : 25 May 2006 - 08:21 PM