Only showing borders in a 512x512 pixel square
When I modify the DITL, DLOG, and PICT for the map window to be larger than default, it works fine with one exception. Clicking "Show Borders" makes the colored borders appear, but only in the upper lefthand 512x512 pixels of the map. They stop abruptly. The rest of the map displays fine, except there's no shading.
This isn't a major problem for me personally, as I rarely if ever use the border display functionality, but I bring it up because I can't figure out how to solve it. As I see it there are two possibilities. Either the area that gets shaded is controled by a resource somewhere that I just haven't found, or it's hard-coded into the game engine, in which case I'm screwed.
So I'm asking if anyone knows of a way to change it. If it cannot be changed then I would consider it a feature flaw, if not a bug, as the game engine ought to check the size of the map display and use that number as the area to show borders in. Actually, I would consider it a bug. I'll get a screenshot of the problem up tonight.