@derakon, on Mar 29 2006, 04:13 PM, said in Missiles that cloak in midflight.:
The "not frustrate the player" bit is important. Remember, the computer-played ships don't really do anything about missiles unless they have point-defense systems. The player, however, typically has to do a great deal of missile evading, unless they're in a particularly beefy ship. Normally it's possible to dodge missiles by a) being faster, being more maneuverable, or c) having sufficient jamming. Case C still applies, but B doesn't and A does only in a limited sense. That is, if you know that the missiles have been fired, you can try jetting out of the combat arena as fast as you can, or you can hope your jamming works, but you can't effectively dodge. And if your efforts are insufficient, then you just find yourself taking random damage.
I'm all for limiting the player's time to react, because that doesn't leave the player helpless. But leaving the missiles cloaked just seems Not Fun to me. With that in mind, I'd suggest putting a proximity sensor on the missiles that causes them to submunition one more time as they get close to the player, as the missile decloaks (say, to divert power from the cloaking device to an EMP generator).
The other option for "cloaking", of course, is to just make the missiles very dark, but still slightly visible. Clavius for EVC did this with a couple of fightercraft; it worked out fairly well.
Edit: stupid emoticons messing with my lists...
If the missle, when visible is dodgable in a certain ship. Then I could dodge the invisible version. How? I have been in extremely long and tiresome battles in the EV universe (4-6 hours no stopping), and I learned how to dodge very effectively.
Due to my fighting technique in EV; I have basically all my enemies in a relative cluster. And I have learned to examine how the fighters and the heavier ships cluster together. So I move in very predictable patterns which will cause my enemies to align so that I have control over the battlefield.
In terms of incoming missles, they don't swirve behind a person in EV, EVO, or EVN. They go in the shortest possible path to hit the player. Therefore, I know where the cluster of ships is and I am in continous movement, therefore, whether the missles were invisible or visible, they still wouldn't be able to hit me.
If the missles were smart they would deviate somewhat from a direct path from the enemy to me so that I would truely not have a clue as to where the missle will come from to hit me. Or if the missle's could realize my pattern of flight, and plot an appropriate course of interception, then it would be good.
At this point, cloaking the missles wouldn't really make the game any harder for the real pro's of flight in the EV universe. It would however, greatly effect the newbies and other people who haven't etched in stone a pattern to evade the missle attack.