Dr. Trowel, on Jan 31 2006, 06:40 PM, said:
Guy, the erroneous Yandros - Avann jump route is still showing up -- and this is with a pilot who is still in a stock shuttle and has done no misns other than 5000cr & 15,000cr passenger runs.
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Ah, must be caused by Nova's "smart" linking to other systems with the same name/location. I'll fix that.
Coraxus, on Feb 4 2006, 04:10 PM, said:
I just realized something, in the EVO addons, there were additional extra escort voices that never got used in the game, perhaps now that Nova allows more escort voices, you might want to consider adding them to your updates.
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Um, could you elaborate? Are you talking about a plug, or what? Nova only allows additional voices by having different sets for different govts. It actually has one less voice type than EV/O did (no "voice wait").
Edwards, on Feb 10 2006, 11:07 AM, said:
Well, I spotted a minor bug: The news items that should appear in the bar at certain points in the game (Miranu Treaty, Paaren Station, etc.) never show up. This is caused by Nova no longer supporting news-only disasters- news is now handled solely by cröns. So, it looks like you'll need to create a set of new cröns to handle news, and probably add a new set of ncbs to prevent the cröns from recurring. I would recommend using the last available crön RIDs, rather than the first, simply to maintain compatibility with any already-released plugs that use cröns (read: Ship Hanger).
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Hm, I don't really know much about the way news works. Does EV/O oops news just appear at every planet in the universe, or what? The Nova bible still lists -2 as valid in the oops resource.
Edwards, on Feb 10 2006, 11:07 AM, said:
Anyway, the new port looks quite good so far! Everything seems a little slow at first, but you get used to it fairly quickly, although I haven't yet tried flying a cruiser. I seem to recall doing most of my cruiser-flying in EVO with the speed adjusted to 250% (before adding caps lock), and that was on a fairly fast computer.
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Heh. Do you think it's slow relative to Nova or just relative to how you're used to playing it? I thought it was reasonable enough. (It was also much easier this way - just leave the values the same and Nova runs it half as fast as EV/O. Halving and doubling gets a bit messy, especially considering all the values that need to be changed)
Dr. Trowel, on Feb 11 2006, 05:43 PM, said:
For the FE case, there are 3 misns, that differ only in CargoType, ShipCount (2 or 3), and TimeLimit (25, 19, or 22 days). I probably would have hard-wired each of those 3 misns to a different outpost, figuring players wouldn't notice that those variables weren't... um, varying... as they did before. For the misns to systs that vanish, orphaned cargos could be avoided by testing for a bit set in a misn leading up to the disappearance. Just nudging the syst locations is a clever approach, though -- less work, certainly.
I haven't experienced it in-game, but it looks to me like misn 279 gets majorly affected by this issue, too, though in its current state in the port it is tougher than it was. This misn is a 200,000cr smuggling trip for Stellar Corp. to Human Renegade worlds. The only Renegade syst that doesn't get swapped out is Riomor, which is the farthest from UE space.
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I'll check these out - seems like hard-wiring the FEs to different outposts is the best way to go though. I probably won't bother with the test bit - EVO never had any safeguards against it.
This post has been edited by Guy : 17 February 2006 - 03:34 AM