I've been making steady improvements to my Fighter Loadouts system. No serious changes, mostly consolidation of resources, and a cleaner layout in the outfitter.
(If you're not familiar with it, it is basicaly a way to have one main fighter bay that can hold a variety of different fighters. In addation, you can change the armament of your exsisting fighters at any outfitter without having to buy new ones.)
But I did manage to add a major part.
The ability to build various fighters from spare parts and components.
One of the neat features of the fighter bay system, is that you can build in certian requirements for various fighter groups and variants.
Like, if you wanted to use a particular loadout you might need some sort of bay upgrade.
Or, maybe a certian class of fighter needs a bay ugrage to service its advanced flight electronics.
Well, one of these bay upgrades has become a Fighter Construction Factory.
It's not cheap or small, but it gives you the ability to construct fighters when you are far from home.
See, in addition to simply purchasing more fighters you could sacrifice some space to hold the factory, plus a number of tons of Spare Fighter Parts.
The advandage to doing this twofold.
First, you don't have to know which class of fighter you'll need in the future. You decide what to build when you need it.
Second, the Spare Parts take up much less space than the fighter itself. So where a light fighter might 20 tons, and need 25 tons of space to operate, the spare parts to build a new one might only take up 10 tons of cargo space.
The spare parts are sold in 10 ton chunks (1 outfit is 10 tons). Depending of the size of the fighter you may need to use 1, 2, 3, or even 4 outfits worth of spare parts. Of course, it may take a couple of days to build the new fighter. (And during that time, crons check to make sure you have enough spare parts. If you don't, you don't get to build one.)
Interestingly, I only had to add 2 outfits to add this functionality, from the demo fighter bays system. The Factory, and the Spare Parts. (Well, some misn and crons too)
Though some of the savings was becaue of the earlier mentiond consolidation. I combined the "Sell (fighter type)" with another outfit, and that freed up those outfits to become the "Build (fighter type)" outfits.
Edit: Er, I guess I shoud mention that the spare parts functionality isn't currently part of the Fighter Loadouts plug. At the moment, it's a part of a TC in development.
This post has been edited by Desprez : 31 March 2006 - 10:36 AM