I've noticed that it will take time for your fighters to re-arm, and re-fuel. The more you have to replenish, the longer it takes. This is all well and good, but there doesn't seem to be any way to easily tell if a given fighter is ready without sending him into combat and seeing how he acts.
Perhaps someone can tell me if I'm missing something?
Anyway, if you happen to re-launch a fighter to quickly and it hasn't had a chance to replenish its stores, it seems that the run away if out if ammo flag doesn't trigger properly.
Let's say a particular fighter has a gun with unlimited ammo, and 4 missiles.
Normally, after all 4 missiles are fired, it will dock with your ship automaticaly.
But if it was launched before it had a chance to re-arm, it won't run away. Presumably, it is waiting for all 4 missiles to be fired, not realizing that it doesn't have any.
(I haven't tested this extensively, but there might even be conditions that leave a fighter only partially re-armed and/or refueled)
Is this a genuine bug? Or am I seeing something else here?
This post has been edited by Desprez : 02 April 2006 - 10:14 PM