(Edit) D--n but I just keep editing this...
I just thought of something:
Say you had an armed spöb as the defense platform. It would have one weapon active to fend off daily threats. If you wanted to beef up the spöb's armaments for a specific event in your story, you could have an invisible, zero-speed ship placed on top of the spöb by a mission. You could say that the defenders are going to a higher state of alert.
If you have that mission's objective as "Destroy special ship," and you put a Yxxx operator in the OnShipDone field, then if the special ship gets destroyed, you'd destroy the spöb, and shut off the main gun as well.
If the defenses are worth it, it would take a campaign to remove them. That's when the author could get the greatest effect by slipping this little treat in. That's when you would see these defenses at their strongest.
This method only uses one mission to run, gives the spöb the added arsenal of a shďp resource, and gives the author a degree of control over when the spöb goes to "High-Alert."
(Edit again) Depending on how you set up the graphics, you can even animate the guns. Say you have a station with a circular rail or indentation around it, a set of gunports around the middle. Set up the Ship's graphics so that it looks like a set of guns that always fall somewhere along this circle. If you set up the shän right, you've got animated weapon exit ports for your defense platform.
(And Again) Just thought I'd toss this out: Unfolds to fire. Now the pipedream is complete.
And, just to keep the player on his toes when demanding tribute, the spöb would have a defense fleet of One.
This post has been edited by Eugene Chin : 03 April 2006 - 06:31 PM