Why?
I have a few questions regarding certain aspects of the game engine.
First of all, why are some of the engine limitations so low? Why only 16 simultaneous missions? Why only 16 asteroid types? Did Matt Burch just one night decide that he wanted to screw with our heads by imposing creativity constraints with asteroids?
Second of all, why do resource IDs start at 128? Why not simply have them start at one?
I had another question, but I forgot it. I'll post it here when I remember.