I know what I want... Just not how.
I've discussed this with a few people on AIM, and they gave me different answers... None of them were exactly what I was hoping for.
The TC has distinct ship classes. They'll be renamed later, but for now I'll stick to the definitions of the "ship classes" thread.
There will be interceptors, fighters, and bombers as carried fighters.
Interceptors fight off bombers and fighters.
Bombers fight capital ships.
Fighters do both, just not quite as well.
There are carriers, cruisers, battleships, and destroyers too.
This is in order of size..
Destroyers fight larger capital ships (Battleships and cruisers). They are especially weak against bombers.
Cruisers obliterate fighters and interceptors especially. They can handle destroyers, but are poor at fighting larger vessels.
Carriers have very little defense on their own, but carry swarms of fighters, bombers, and/or interceptors.
Battleships fight smaller capital ships, but like the destroyer, are prone to swarms of bombers.
Now, the actual question.
What's the easiest way to make this all work out? I want interceptors to be nothing but cannon fodder to anything destroyer sized or larger.
The larger ships I can work out, with carefully placed PDS systems and adjusting maneuverability (along with arming destroyers with mostly forward-firing weapons).
But the fighters, bombers and interceptors.... That's a problem.
I'm going to try giving interceptors a high recharge rate and poor shield amount... in the idea that only a capital ship's firepower will be able to get them to 0, but Im afraid they will also own destroyers... And I dont the high-shield recharge interceptors to be abused like the azdaras in EVO...
This post has been edited by -REDCHIGH- : 02 March 2006 - 07:48 PM