An undocumented use
I was just playing around with a plugin, and i stumbled across an interesting thing. I had a weapon which faded to near black as soon as I fired it. After a few tests, I discovered that it was the fault of the Falloff field (the weapon had previously been a beam).
When used for a non-beam weapon, the Falloff field defines the how fast a weapon will fade out during approximately its last second of life. Lower numbers give slower fades (Railguns and Fusion Pulse Cannons use 2). Negative numbers seem to have no effect.
Also, the BeamLength field, if set to a positive number for a non-beam weapon, will make said weapon fade out instantly approximately one second from the end of its life. This is overridden by the Falloff field.
If this had this been mentioned before, I'm sorry.
Edwards
This post has been edited by Edwards : 28 December 2004 - 09:19 PM