Hellfire and brimstone... Will someone please shoot me for not thinking this through properly before?
Let me clarify my 'Equal forces' suggestion: Yes, it does mean points. But that does NOT repeat NOT mean percentages. Using percentages just seems to verge on the sloppy, in my opinion. The way we work this is that, as I said, people ask the judges (Koshinn: I'm actually part of the referee's team, so you're not alone) how many points they think such-and-such a ship design would cost. Groans Without any 'standard' design, I can't explain what a base value would be. Oh dear...
(Pulls self together) Here's the way we do it. Someone from a team PMs me (that's no longer a problem - I HAVE BROADBAND! Sorry, I'm very excited about it) with a general 'class' of ship, the firepower it has, and what aspect it aims for. To clarify the last bit, when designing a ship, the designer creates it with particular strengths in mind, right? Here is a list of attributes a ship has. If you claim a strength in one area, the cost goes up - with weakness, vice-versa. Clear?
1. Speed
2. Agility
3. Armour/Shields
4. Size
As an example, a battleship with 10 railguns with high armour and speed would cost more than an escort frigate with a few laser cannons and large size.
To answer the question about moving around the map, it takes one round to move a ship two 'links', so a ship in 6 could move to 2 in one round. On the other hand, you can't just skip through if the enemy has assigned defenses to a wormhole/HG - your commanders aren't that suicidal.
Quote
Strategic Plan:
<snip>
Military Production Plan:
<snip>
Tactical Plan:
Given the 'where' of the fight with the two strategic plans, and the 'with what?' of the fight with the Military Production plans, the tactical plan answers 'how?'. Here, each team details essentially what instructions they give to the commanders of the fleet. The reason we do not game this out with real ships is that we assume the actual leaders are working from the home planet, with no way to directly control the ships. You include tactics and tricks you want your commanders to use, formations, how far apart you want your ships to be, how you concentrate fire, and what your primary targets will be. Ships emerge from the photosphere of the star traveling at a speed S, in the direction from which they came (but not exactly lined up with the center of the sun. This is random and uncontrollable, ships will be scattered by approximately the sillouhette of the sun. Lets just say a ship jumps in and will randomly be placed just above the surface of the sun on any point of the sun that couldnt see the star it came from. I can draw a picture if this isnt clear).
Give me a few hours to calculate speed S. .1c is definitely too high, traveling at 1g acceleration, it would take many years. I still need to integrate the equation for acceleration due to the gravity of the sun, but lets just say, you need to accelerate at 1g towards the sun for an hour, and human cannot sustain that much more than a g or 2 for that long. So it would be about 10m/s^2 + whatever the acceleration due to gravity is from the sun for an hour. If you can do the research and decide that humans can take more than 1 gee for extended time periods, you can do a jump faster. I will do these calculations for people, so you dont need to worry about it. All ship movement physics is newtonian, we only have to worry about relativity/quantum for weapons and such. I doubt a ship will be able to get to appreciably high speeds.
(Note: at the judges discretion, information from the Strategic plan will be kept secret until it makes sense for the other team to find out. Especially for research and movement well behind the front. (ie, team A will never have any idea what is going on in B's homeworld, as they have no way to get there). The Judge can make a ruling on espianoge(sp?), but a simple plan like universal ID cards, and the difficulty of communication, would make this impractical.)
Excellent, Neb. Consider that the plan, 'strained' through the previous points.
Rereads the article Not sure we need an actual value for speed. As said above, all we really need are 'high', 'medium' and 'low' - A round is being taken to be long enough to have a decent battle between two opponents.
We might introduce espionage later, but for the moment (keep in mind, this still is just an initial run), but for the moment, details of ship movements, exact specs of ships and so on are kept confidential unless there are also ships from the other team in the system. If you see what I mean. Of course, any feasible cloaking tech could alter this...
Prays that I haven't missed anything.
This post has been edited by Chrome Falcon : 19 October 2005 - 12:52 PM