So why do I spend so much time tinkering with games like this?
All together, I must have spent countless hours tinkering with various incarnations of EV. And it's not just EV. I end up doing this with any game that will allow me to do it. Does anyone rember Robot Odyssey? Well someone made a java clone, and added a few features. I spent gobs of time designing circutry and chips to do all kinds of stuff - that no one will ever use. I designed chips for making the robots play sports, operate via remote control, and turning the game into a turing machine. I got as far as planning ways for the robots to exchange bits geneticaly before I moved on to something else. Rediculous. Why would I spend so much time on a 20 year old game?
I build and build, and no one will evey likely see it.
I sit here maping out plans and notes. Designes and papers strewn about at a furious pace. Megs of lonely data. Strange, you'd think I was getting paid for it they way I throw myself into the work.
Well, you know what? It's fun for me.
I can only liken it to playing with blocks when you were young.
Or legos. You build all kinds of stuff, and they whole point was in the construction, it wasn't about what the finished product could do. You just ended up dissassembling it to make something else.
Now who knows if I'll ever finish this plug... I've got a lot of graphics to make. I'm good at that, but graphics are very time consuming. I was very proficient with Infinit-D back in the day, but I haven't touched a 3-D modeler in years. I've just started teaching myself Maya.
So now I'm going to spend 2 weeks to become proficient with a software package to create stuff that few will ever see? How odd. I can't even really show or describe what I'm doing to friends, because most people just wouldn't comprehend what's involved.
Does this strike a chord with anyone?