I wish I had more time to write up my post, but I'm really busy right now and only have time to copy and paste something I had sitting on my computer.
Basically, after poking around Wikipedia and other sources for a while, I compiled a list of potential ship classes for a game concept idea I had. As a result there are quite a few that don't make sense for EV purposes. I also haven't looked at this for a while, and there are probably more than a few things I'd like to change, not to mention explain further. Hopefully I'll get back to reading this post at some point so I can explain stuff.
For now though, here's my list:
SHIP CLASSES GUIDE
FIGHTERS
-> Interceptor (light, quick-reaction, short-range fighters)
-> Fighter (for attacking other fighters)
-> Heavy Fighter (long-range or heavily-armed)
-> Strike Fighter (for attacking larger or suborbital targets but still quick and maneuverable)
-> Attack Fighter (heavily armored and armed, for large/suborbital targets; limited maneuverability)
-> Fighter-Bomber / Tactical Fighter (see Attack Fighter)
-> Interdictor (long-range Attack Fighter, anti-logistics)
-> Bomber (for attacking capital ships, installations, and suborbital targets)
-> Torpedo Bomber (self-explanatory)
MEDIUM SHIPS
-> Torpedo Boat (small, fast torpedo-launcher; defensive or anti-capital ship, also mine-laying, rescue, and recon)
-> Gunboat (more gun-oriented version of Torpedo Boat)
-> Patrol Gunboat (military police use; orbital defense and often landing capability)
-> Missile Boat (small, very fast missile platform)
-> Gunship (medium craft with large guns and heavier secondary weaponry)
-> Corvette (small, manueverable, lightly-armed frigate; often for system defense)
CAPITAL SHIPS
-> Frigate (for escorting warships, troop/drop ships, supply convoys, and merchant convoys; anti-stealth)
-> Missile Frigate (anti-fighter)
-> Patrol Frigate (military police ship or militia-operated "homeland" security)
-> Destroyer (fast, long-endurance defense or escort ship; anti-stealth, anti-torpedo boat)
-> Missile Destroyer (multi-mission: anti-fighter, anti-warship)
-> Light Cruiser (self-explanatory)
-> Auxilliary Cruiser (armed merchant vessel or liner -- converted)
-> Cruiser (large warship, independent operations capable)
-> Missile Cruiser (multi-mission: anti- fighter/stealth/warship)
-> Heavy Cruiser (self-explanatory)
-> Pocket Battleships (very heavy cruisers -- just larger guns)
-> Battlecruiser (light battleships -- thinner armor)
-> Battleship (heavily armed and armored, for planetary bombardement and heavy offensive)
-> Dreadnought (see Battleship)
-> Carrier (fighter carrier)
-> Escort Carrier (light carrier for anti-stealth, recon, patrol, and fighter transport)
-> Stealth Ship (usually destroyer-classed and equipped with anti-detection mechanisms and devices)
SUPPORT SHIPS
-> Supply/Support Ship (carry ammunition, fuel, and crew supplies)
-> Drop Ship (lands marine/army units; deploys aerial fighters and gunships)
-> Troop/Assault Ship (carry marine/army units and drop ships; often deploy atmospheric-capable interceptors)
-> Minesweeper (self-explanatory)
-> Hospital Ship (usually about corvette-sized, unarmed)
TRANSPORTS
-> Shuttle (usu. transorbital)
-> Yacht
-> Executive Transport
-> Ferry (usu. interplanetary)
-> Liner (usu. interstellar)
-> Luxury Liner
FREIGHTERS
-> Cargo Shuttle
-> Courier
-> Blockade Runner
-> Container Ship
-> Tanker
-> Tug
-> Space Barge
-> Bulk Freighter
----------
SHIP GROUPS
-> Flight (3-4 fighters)
-> Fighter Squadron (3-4 flights)
-> Fighter Wing (3-4 squadrons)
-> Fighter Force (at least 2 wings)
-> Naval Squadron (at least 2 capital ships)
-> Task Force (inter-squadron or inter-division, made of Task Groups made of Task Units...specialized)
-> Joint Task Force (inter-service Task Force)
-> Carrier Battle Group (carrier + escorts and support ships)
often 1 carrier, 2 missile cruisers, 1 missile destroyer, 1 destroyer, 1 frigate, 2 stealth ships, +support
-> Battle Group (non-carrier based; composition varies but more permanent than a task force)
-> Fleet (1 Battle Group + several Task Forces)
-> Armada (combined fleets)
-> Navy
(Edit) Before I go back to doing my homework again, I just realized I could probably explain a couple quick things -- basically, the concept here was that I made Fighters be the equivalent of today's aircraft, while the Medium Ships category was made up of small naval boats. Obviously you could fit most fighters in a carrying ship like a carrier, but some medium ships could work too; for instance, today's helicopters can be considered gunships (like the Cobra...though an AC-130 wouldn't work, so you have to be careful with that particular designation). Anyway, if I had a point here, it's that there's lots of leeway for the developer to work with, but my guide just takes some conventions from today and makes an attempt at restructuring for interstellar military purposes. (/Edit)
This post has been edited by Firebird : 13 November 2005 - 09:58 PM