I found a different way to make one way jumps, a bit cruder than Nebuchadnezzar's way, but a bit easier.
No matter what, Nova can only draw 16 jumps from one system on the screen at a time. In this screenshot, Helios Alpha has two jumpsone to an unseen system to the right, and one to Mr-004. Mr-004 has 16 jumps to other systems, none of which go back to Helios Alpha.
Picture_1.pdf (3.08K)
Number of downloads: 39 Picture_2.pdf (2.91K)
Number of downloads: 42
I've tried things to make this a bit more practical (having 16 jumps out of a system is a bit awkward). Having jumps to invisible systems, all to the same system, neither of those work. I assume that linking to a bunch of stack systems would work, but I haven't tested that.
This post has been edited by Mispeled : 13 October 2005 - 11:13 AM